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Saulo Soares

Game Programmer

DarkCemetery_Burned.png

Dark Cemetery

(Windows)

About

Dark Cemetery is a small RPG project. The game is simple and quick to play, featuring a character with three abilities: "Arrow Rain," "Triple Shot," and "Flash." The main objective is to eliminate all enemies, including the final boss!

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Dark Cemetery is available at GameJolt.

Project Info

  • Role: Solo Developer

  • Time Frame: 1 mos

  • Engine: Unreal Engine 4

  • Version Control: Github

gameplay1.gif

General combat gameplay.

gameplay2.gif

Mini-boss combat.

My Role

Core Gameplay Systems

  • Enemies/Bosses simple follow-attack AI

  • RPG Abilities custom logic with damage, cooldown, and mana costs

  • Health system

  • User Interfaces

Gameplay

  • Gameplay props logic

General

  • Level design

What I learned

Dark Cemetery was my first project developed using C++ in Unreal Engine. It was created as a practical application of the knowledge I gained from completing a course on Unreal Engine C++ gameplay. Through this project, I gained hands-on experience in implementing core gameplay systems entirely in C++, including health, mana, damage, and combat logic. Additionally, I worked on level design and user interfaces, further broadening my skills.

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This project was pivotal in solidifying my understanding of C++ within Unreal Engine, providing a strong foundation for future projects and professional opportunities in game development.

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