About
I am a game programmer driven by a lifelong passion for building games. Since my early years, I have continuously studied game development, allowing my career to evolve across academic research, professional game programming, and leadership.
These experiences shaped my focus on what I value most: writing clean, extensible, well-architected, and maintainable code. After years of hands-on experience, I am now prepared to contribute to larger-scale projects and complex codebases.

I thrive in the world of game programming, constantly seeking new challenges.
I am deeply passionate about game programming, finding joy in the intricacies of coding and the creative process of game development. Collaborating with others to tackle challenging problems energizes me. While I acknowledge that I have room to grow and gaps in my knowledge, I embrace these opportunities for learning and continually strive to enhance my skills.
Throughout my journey, I've refined my expertise with the following:
Game Engines:
> Unreal Engine 5 / 4, Unity
Programming Languages:
> C/C++, C#, Python
Version Control Software:
> Perforce Helix Core, Git
Project Management Tools:
> Trello, GitLab
Software:
> Visual Studio, JetBrains Rider

Throughout my academic journey, I've met amazing people and enjoyed opportunities to speak, teach, and learn.
My Master’s degree strengthened my ability to analyze complex problems and communicate ideas with clarity beyond academic contexts.
I taught undergraduate courses in Digital Games, mentoring students and applying my technical expertise in teaching.
Presenting at conferences and diverse audiences refined my communication skills through talks and workshops.
Education and Experience
Academic Background and Professional Journey
Education
May 2022 - June 2024
Universidade Federal de Goiás – Goiás, Brazil;
Master's degree, Computer Science, Computer Systems
Mar 2016 - Nov 2021
Universidade Federal de Goiás – Goiás, Brazil;
Bachelor's degree, Computer Science
Experience
Professional Projects
A selection of game titles I’ve contributed to throughout my career.
Personal Projects
Selected Personal Projects
Publications
Research Contributions: Scientific Publications
Published: 08 August 2024 | IEEE Xplore
This work proposes a service-oriented multiplayer cloud gaming architecture that decouples and scales the physics engine as an independent service. By leveraging cloud resources, the approach improves scalability and server performance, achieving up to 68% reduction in total physics processing time compared to monolithic designs.
Published: 19 January 2024 | ACM Digital Library
Full paper published and presented at the Brazilian Symposium on Computer Games and Digital Entertainment (SBGames) 2023. In this paper, we evaluate the impacts of a distributed architecture in terms of system performance by employing the service-oriented architecture paradigm to offload the game physics calculations as a decoupled system.
Published: 19 January 2024 | ACM Digital Library
Full paper co-author published at the Brazilian Symposium on Computer Games and Digital Entertainment (SBGames) 2023. This paper introduces an approach that addresses some of these challenges by merging the knowledge of self-adaptive systems with the specific requirements of adaptive gameplay.
Published: 10 October 2021 | SBCOpenLib
Full paper published at the Brazilian Symposium on Computer Games and Digital Entertainment (SBGames) 2021. This article focuses on the analysis of an original game designed to boost the engagement of patients dealing with hypertension in their medical treatment, utilizing the Elemental Tetrad framework.
Awards & Recognition
Issued by SBGames · Nov 2021
3rd. best full paper award on Computing Track of the Brazilian Symposium on Computer Games and Digital Entertainment (SBGames) as co-author on the article "DDA-MAPEKit: A Framework for Dynamic Difficulty Adjustment based on MAPE-K Loop".
Issued by SBGames · Nov 2023
3rd. best full paper award on Health Track of the Brazilian Symposium on Computer Games and Digital Entertainment (SBGames) as co-author on the paper "Desenvolvimento de um jogo para hipertensão utilizando a metodologia Design Science Research: equilibrando a Ciência e a Arte".









